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Capstone -- 10/25-12/25

FalseUnion Game Engine

Script-agnostic C++ game engine

FalseUnion is a custom game engine built from scratch in C++. Designed to be script-agnostic, it provides a flexible runtime that can work with multiple scripting languages. Developed as the primary capstone project, it demonstrates low-level systems programming, memory management, and game architecture design.

Technologies

C++OpenGLCMake

This is a placeholder page. A full interactive demo is coming soon.